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Sunday, March 26, 2017

Arena (Arena, #1) by Holly Jennings

In the year 2054, virtual games have become like reality TV. Society escapes the horror of the days by watching RAGE tournaments where elite gamers compete to the death in a game. Kali is the only female captain of the game and her manager exploits her and the other four on her team to make money. A side effect of gaming is addiction that is kept from the public and not treated by the industry. When Kali's teammate overdoses she starts to question the industry and its goals. If you like action, want a quick read with a Chinese-American protagonist, then give this a go. The writing and craft are bad on many levels.

The world building doesn't show much as to why the population embraces this form of entertainment. Kali mentions briefly that the other virtual games are too realistically violent and that is why their form of gaming gets the most viewers. The author doesn't create authentic characters. Kali spews platitudes from Taoism and Rooke calls her wise but she doesn't show much wisdom. There are some cringeworthy dialogue and descriptions. The first person point of view is choppy with a drumbeat of too many "I's". The gaming world is only from the view of escapism and addiction is something well-known. Why the media wouldn't talk about it because they were afraid they'd lose viewers is a weak premise. Kali's problems and overcoming them lacks depth. The romance between her and Rooke is stereotypical with the beautiful man and woman, resembling gods and goddesses, falling for each other. This author tells and doesn't show which makes it too superficial for my liking.

2 Smileys


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